using System;
using System.Collections.Generic;
using System.Text;

namespace Server.Ethics.Hero
{
	public sealed class HolySense : Power
	{
		public HolySense()
		{
			m_Definition = new PowerDefinition(
					0,
					"Holy Sense",
					"Drewrok Erstok",
					""
				);
		}

		public override void BeginInvoke( Player from )
		{
			Ethic opposition = Ethic.Evil;

			int enemyCount = 0;

			int maxRange = 18 + from.Power;

			Player primary = null;

			foreach ( Player pl in opposition.Players )
			{
				Mobile mob = pl.Mobile;

				if ( mob == null || mob.Map != from.Mobile.Map || !mob.Alive )
					continue;

				if ( !mob.InRange( from.Mobile, Math.Max( 18, maxRange - pl.Power ) ) )
					continue;

				if ( primary == null || pl.Power > primary.Power )
					primary = pl;

				++enemyCount;
			}

			StringBuilder sb = new StringBuilder();

			sb.Append( "You sense " );
			sb.Append( enemyCount == 0 ? "no" : enemyCount.ToString() );
			sb.Append( enemyCount == 1 ? " enemy" : " enemies" );

			if ( primary != null )
			{
				sb.Append( ", and a strong presense" );

				switch ( from.Mobile.GetDirectionTo( primary.Mobile ) )
				{
					case Direction.West:
						sb.Append( " to the west." );
						break;
					case Direction.East:
						sb.Append( " to the east." );
						break;
					case Direction.North:
						sb.Append( " to the north." );
						break;
					case Direction.South:
						sb.Append( " to the south." );
						break;

					case Direction.Up:
						sb.Append( " to the north-west." );
						break;
					case Direction.Down:
						sb.Append( " to the south-east." );
						break;
					case Direction.Left:
						sb.Append( " to the south-west." );
						break;
					case Direction.Right:
						sb.Append( " to the north-east." );
						break;
				}
			}
			else
			{
				sb.Append( '.' );
			}

			from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x59, false, sb.ToString() );

			FinishInvoke( from );
		}
	}
}
